Thursday, March 30, 2017

Alinta Krauth: Under-Mine until April 2, 2017

The exhibition project investigates the problematics and possibilities of communicating nonhuman perception through the interface of artistic practice and new technologies. By means of interactive and non-interactive video that use generative and time-based techniques the Australian artist Alinta Krauth considers potential narratives of animals under threat from climate change.

Australian artist Alinta Krauth 's new project Under-Mine (2017) was specially developed for Art Laboratory Berlin. She has used video, generative art, data visualisation and an intensive study into the science of animal perception and cognition to propose narrative paths towards a meeting point of the human and nonhuman. Taking into account that each species' way of sensing the world is unique, and often beyond the ken of human experience, Krauth makes use of a diverse technological toolbox to navigate and translate nonhuman perceptions.

The video installation Under-Mine on the right wall invites the viewers to reflect on four creatures and their attempt to survive a species die-off - the microbat, the rock lizard, the woodlouse and the wild horse. This narrative is set out as a timeline: from acceptable climate levels to catastrophic. The viewer navigates the world as the creature undergoing sensory change. The higher the level goes, the more the world becomes confusing, faster or slower, more abstracted. The artist created these computer animations by means of data generated video and sound, hand drawn animation, and digital interactive elements, introducing abstract visual and aural perception as language, interaction with an immersive environment, and a sense-oriented, rather than linear narrative. 






The four computer animations on the left wall aesthetically reflect the issues of climate change for each of the four chosen species and their particular types of perception: specifically chosen are echo-locating micro-bats; rock lizards who use chemoreception to identify territories and suitable mates; woodlice, who use their ability to sense humidity as a decision marker for movement and location - this hygroreception is not the only sense they use to control movement, thigmokinesis and phototaxis also play roles; and proprioception in the case of the Kaimanawa wild horse of New Zealand.






For the computer animations Alinta Krauth used a mixture of frame-by-frame animation, time-based code-generated animation, and digital drawing. Due to their computer-generated nature, the original interactive versions will never play the same way twice. They are a conversation between the artist who creates the imagery and sets the parameters, and the computer, which executes those parameters. Accompanying sound is also created by the artist, using a mixture of field recordings, data-generated sound, and postmodern notation techniques for composition.



The project makes use of a tradition of interactive and game related electronic art, which connects the human body to storytelling, but proposes using this to explore the possibilities of inter-species empathy. Through interaction the audience wavers between being a character, a creator, and a viewer. While the artist is well aware that narrative is itself a very human construct, and that any attempt to experience animal perception is bound to be inherently anthropocentric, Under-Mine seeks to push at the boundaries between the human and animal, and dislodge us from our usual subject-object relation to the nonhuman.
-Regine Rapp & Christian de Lutz (curators)

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